Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


Wizardry#1 ArcaneSpells List 

Arcane spells Tier I

name New name effect
  Little Fire 1 enemy 1-8 fire damage.
Allowed to be used only during combat.
Body Iron The user’s own AC-2.
Allowed to be used only during combat.
Bad Air Put one group of enemies to sleep. Sleeping enemies deal double damage to physical attacks.
Allowed to be used only during combat.
Clarity Displays the coordinates of the current party and Automap.
Note that the hidden door will be displayed on Automap once you pass through it, but it will be hidden if you use DUMAPIC once you return to the town.

Arcane spells Tier II

name New name effect
Darkness AC+2 for 1 group of enemies. Can be stacked.
Allowed to be used only during combat.
Glass The user’s own AC-4.
Allowed to be used only during combat.

Arcane spells Tier III

name New name effect
Big Fire 2-24 fire damage to 1 group of enemies.
Allowed to be used only during combat.
Spark Strom 8-18 magic damage to half of one group of enemies.
Allowed to be used only during combat.

Arcane spells Tier IV

name New name effect
Fear AC+3 for 1 group of enemies. Can be stacked.
Allowed to be used only during combat.
Blizzard Blast 6-36 cold damage to 1 group of enemies.
Allowed to be used only during combat.
Torch 6-36 fire damage to 1 group of enemies.
Allowed to be used only during combat.

Arcane spells Tier V

name New name effect
Terror AC+3 for the entire enemy. Can be stacked.
Allowed to be used only during combat.
Deadly Air Annihilate all level 8 or lower enemies that appear. However, the undead are disabled.
Allowed to be used only during combat.
Frost King 1 enemy group 8-48 cold damage.
Allowed to be used only during combat.

Arcane spells Tier VI

name New name effect
Suffocation Instantly kills one group of enemies. However, the undead are disabled.
Allowed to be used only during combat.
Dispel Around 1000 damage to one undead.
Allowed to be used only during combat.
Big Glass AC-4 for the whole party. The effect expires when the battle ends.
Allowed to be used only during combat.
Change The user is reduced by one level, but one wish is granted.
The effect is below, but in the AppleII compliant DigitalEclipse Steam version, the effect cannot be selected and one of them is automatically triggered. (The old version’s specifications are given here because the effect is not shown.)
(1) Teleports the demon. (The combat ends.)
(2) Silences the demon. (The enemy is silenced. Since it is an area unit, the companions you called are also silenced).
(3) Heal the party. (Poison, paralysis, and petrification are all cured.)
(4) Heal the party. (Everyone’s HP is fully restored.) 
(5) Increase magic power. (The enemy’s magic resistance is reduced to 0.)
(The teleportation does not avoid the level down because the level down is triggered on the spot when used.
(In the old version, the XP reduction was processed at the end of the battle.)Translated 
Allowed to be used only during combat.

Arcane spells Tier VII

name New name effect
Great Change The user is down 1 level, but grants 1 wish; the following is added to the effect of HAMAN
(6) Protects the party. (Everyone’s AC becomes LO).
(7) Bring the dead back to life. (Applies to all the dead. Same effect as KADORTO (Rebirth), but activates multiple people at the same time and has a 100% success rate.)
Allowed to be used only during combat.
Teleport When used while camping, you can specify the coordinates up/down, West/East, South/North, and press “Telepot” to teleport to the specified coordinates,
Teleportation is possible to the specified coordinates by pressing the “Telepot” button. Note that if you do not follow the instructions below, you will lose the teleportation.
If you use it in the middle of a battle, it will teleport randomly. It is better not to use it because you don’t know where it will teleport you.
The right side of the 8th floor of the original map and the black painted area on the 10th floor are bedrock areas, so you will lose LOST if you teleport there.
If you go beyond N19 or E19, below N0 or E0, or fly below the 10th floor, you will be in the rocks and LOST,
 If the area is below N0 or E0, or if you fly below the 10th floor, you will be in the rock and LOST.
If you fly above N0 or E0 on the first floor, you will be in a town.
 If you fly further up, you will be shifted to the sky above and fall to your death.
If you fly further up, you will be transferred to the sky and fall to the ground and die instantly.
You can teleport by specifying the coordinates as follows

untranslatable 10-150 magic damage to all enemies that appear.
Allowed to be used only during combat.