Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


Wizardry#1 Differences, etc.

Reset can be used (1)
Although it is limited to the Windows version, it is possible to reset (the act of returning to the previous save point and starting over).
By pressing the CTRL+ALT+DEL key to “sign out”, you can drop the entire Steam and start over from the previous save data.
The places of use are as follows.
-The teleporter was activated on the 10th floor.
-Redo leveling up.
-Status abnormalities that you want to avoid by all means.
It should be done without any other maneuvers or camping.
It is not recommended because it will fall in its entirety, including other apps.
Don’t force your console to turn off.
Reset can be used (2)
You can end the adventure at any time by selecting “Quit Game”.
However, since it ends after the save is made, status anomalies cannot be avoided.
The places of use are as follows.
– I encountered an enemy that I didn’t want to encounter.
Rejuvenation (AGE) / Vigor (VIM) cannot be recovered Unfortunately, in Wizardry #1, there is no way to rejuvenate age, so it is not possible to rejuvenate/revitalize.
After defeating the Guardian Encounter
You can’t interrupt your adventure in the hall
You can’t interrupt your adventure in the room after defeating a fixed enemy encounter. If you want to interrupt, leave the room.
Enemies also have MP, and if you let them use magic for a while, their MP will run out and they won’t be able to do anything. It is effective against mages and demons, but if you do it on the 10th floor, you need a character that has been developed to some extent.
If you get a level drain higher than your current level, you will lose. Be careful when taking a character to the lower floors immediately after a class change.
WERDNA’S Amulet
can have as many people as you can in your party.
If you stop the game after defeating WERDNA, it will reappear and drop WERDNA’S Amulet.
Even if all six players are equipped with WERDNA’S Amulet, the enemy will use physical attacks, magic, and breath, so there is not much benefit in battle. One person enters one at a time and is used to level up low-level characters.
Revive fixed encounter enemies. Once you return to the town, the enemy will be revived.
(1) While CAMPING, press the SHIFT KEY TWICE or Y BUTTON TWICE, →, SELECT RETURN TO TOWN.
(2) You will be asked if you want to go back, so select RETURN TO TOWN.
(3) When returning to the town, select ENTER MAZE .
(4) Select REJOIN OUT PARTY.
(5) The party in the dungeon will be displayed, so select the party you want to resume.
Make up a mixed party of good and evil.
It can be configured in the same way as the old version.
For details, see Party formation.
I can’t get the top-level item. Aren’t you opening the box by fighting only the “Monster Group 8” on this page?
These enemies don’t drop the strongest item group “Item 5” in the first place, so killing them for items is a waste of time.
It is recommended to turn “Interrupt the adventure” until “Monster Group 9” and “Monster Group 10” appear, or
kill only the enemies and do not open the box.
Undead monsters are stronger than other models.
Increased incidence of status anomalies. (It almost activates when you get attacked.) )
Physical damage is hard to pass through. It seems that there is twice as much AC as noted, so much damage is not done by physical attacks.
The magic resist rate is so bad that it seems that the percentage of magic is twice as much.
In particular, watch out for Vampire, DragonZombie, and MAELIFIC.
The establishment of item drops is highly affected by the luck value of the entire party. If you come to the 4th floor in a Treasure Hunt with +1 equipment without rolling Luck,
items may not drop easily, and only the level will increase with the initial equipment.
Treasure hunt while raising the luck value of everyone, not just the person who opens the box.
Treasure hunts with +2 equipment or more are performed near MAX stats, so the impact is less felt.
It is recommended to correct it by changing the stat increase to a point buy and swinging it all to Luck.
It is no longer possible to sort out enemies by running away from the enemies that you encounter on the 10th floor.
Since the items to be dropped are determined by the enemy, it was possible to dramatically improve the acquisition of rare items by
continuing to run until there is an enemy that drops the item you want, but in the DigitalEclipse Steam version (common to all old versions),
it is no longer possible to escape from fixed encounters on the 10th floor. It can no longer be used.
Differences from other models due to Apple II compliance. The Level 7 Figter in the Control Center will never appear again after one defeat.
Magic can also be used in surprise attacks (preemptive strikes). (It can be disabled with the OLD-SCHOOL option, so it is recommended to change the setting)
There are no options for HAMAN and MAHAMAN, and the effect is randomly activated.
LAKANITO has a HIGH PROBABILITY of INSTANT DEATH.
When you complete the game, your equipment will be confiscated.
There may be two Murphy’s Ghosts and Will O’ Wisps.
Inns and stables also grow old.
The silence spell MONTINO does not work on enemies of level 8 or higher.
All enemies from the mid-level onwards have sleep resistance, and KATINO and MANIFO do not work.
If you choose to fight during a friendly attack, the attribute change from good to evil rarely occurs.
On the 6th floor, there is an event where a mysterious barbarian and a person named Ariel/Okura run away. (Check on the original map)
There is an event on the 7th floor where you can battle the Fire Dragon. (Implemented from 0.3.) MAP appears on both consoles and originals. )
Differences from other models due to the Steam version of DigitalEclipse.
All equipment items seem to drop from enemies.
Wardna’s room has a small room to go back to town.
Early Access versions 0.1 through 0.4 had XP caps of 9,999,999. Canceled in the 1.0 product version.
Level drains can be cured in temples. (You can disable it with the OLD-SCHOOL option.) )
Neutral ninjas are not cursed when they equip Shuriken. (Job-specific equipment will not be aligned (cursed due to personality differences). )
Friendly enemies do not appear in an Evil party with an alignment.
Keys and blue ribbons are separate from items. (It goes into a separate key frame, so you don’t have to carry it.) )
The 6-7-8 level MAP can be selected from two types only in NEWGAME: console and original.
You can’t run away from the enemies you encounter on the 10th floor.
Thief and Ninja can hide/ambush.
The terminology is different from the previous version.
-Instant kills → critical hits
-Energy drain → level drain
-Fixed Encounters → Guardian Encounters (from 0.4. Fixed encounters up to 0.3)
・Mage Spell →Arcane Spell
・Priest Spell → Divine Spell
The gold key is the key to the door in front of the control center (from 0.4)
A modern version of the magic name has been given. (Tiltowait is untranslatable)
NPCs can be hired at the tavern. (You can disable it with the OLD-SCHOOL option.) )
Only in the Japanese version, you can specify items, monster names, spell names, and the language displayed in the system. (From the product version.) )
(The system display is in Japanese, but enemy names and item names can be in English, etc.) )