Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


Wizardry#1 DivineSpells List 

Divine Magic Tier I

name New name effect
Blessings
AC-1 in the party. The effect expires when the battle is over.
Allowed to be used only during combat.
Heal Restores 1-8 HP of the selected person.
Harm 1-8 magic damage to 1 enemy.
Allowed to be used only during combat.
Light Illuminate the dungeon with lights. (Display the hidden door.) The effect wears off after a while after use.
Permitted to use only while camping.
Shield User AC-4.
Allowed to be used only during combat.

Divine Magic Tier II

name New name effect
Blessing & Zeal AC-2 in the party. The effect expires when the battle is over.
Allowed to be used only during combat.
True Sight Identify the traps in the treasure chest. 95% appraisal success rate.
Use it against treasure chests.
Statue Incapacitate one group of enemies. Incapacitated enemies deal double damage with physical attacks.
Allowed to be used only during combat.
Still Air Silence one group of enemies (unable to cast magic).
Allowed to be used only during combat.

Divine Magic Tier III

name New name effect
More Light The dungeon is illuminated by lights at all times. (Display the hidden door.)
This effect expires when you return to town, enter the Dark Zone, or QuitGames.
Allowed to be used only during combat.
Softness Unlock the paralysis of one selected person.
Identification Disclose detailed information about the selected enemy with 100% certainty.
There are three levels of detailed enemy information, which can be disclosed with the in-battle command Inspect Enemy, but have a high probability of failure.
It is better to use this magic to disclose the second and third stages, but it only works once in one battle, so
if you disclose the second stage with this magic, the
third stage will need to be used in another battle.

Therefore, if you want to disclose the detailed information of one type of enemy to the third level, you need to engage the same enemy twice and hit this spell.
Allowed to be used only during combat.
Prayer AC-4 in the party. The effect expires when the battle is over.
Allowed to be used only during combat.

Divine Magic Tier IV

name New name effect
Cure Restores 2-16 HP of the selected person.
Hurt More 2-16 magic damage to 1 enemy.
Allowed to be used only during combat.
Cure Poison Defuse the poison of one person of your choice. Frequently used magic.
Big Shield AC-2 in the party. This effect lasts until you return to town or QuitGame.

Divine Magic Tier V

name New name effect
Great Cure Restores 3-24 HP of one person of your choice.
Hurt Greatly 3-24 magic damage to 1 enemy.
Allowed to be used only during combat.
Flame Tower 3-24 fire damage to 1 group of enemies.
Allowed to be used only during combat.
Locate Informs the player’s hierarchy and coordinates in the dungeon. (Not relevant if alive or dead).
Allowed to be used only during combat.
Life Revives one person in a dead state with 1 HP.
Death Kills one enemy instantly. No effect on undead.
Allowed to be used only during combat.

Divine Magic Tier VI

名称  New name effect
Blades 6-36 magic damage to one group of enemies.
Allowed to be used only during combat.
Healing Full HP recovery of one selected person and removal of poison, paralysis and petrification at the same time.
Harm Incredibly Magic damage reduces the HP of one enemy to 1-8 remaining.

Magic that can be a trump card in a fight against the strongest enemy, Monster Group 10.

Allowed to be used only during combat.
Recall Teleports to town, but loses most of its gold and equipment.

Divine Magic Tier VII

名称  New name effect
Word Of Death 12-72 magic damage to all enemies.
Allowed to be used only during combat.
Rebirth Revives one person who is dead or ashen with full HP.