Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


 

 
Wizardry#1 1st floor
First of all, let’s get used to the 3D dungeon and basic controls. In particular, familiarize yourself with how to open treasure chests.
(Traps rarely appear, but remember how to disarm them.) )
Also, get used to walking in the dark zone.
When in doubt, use Arcane’s Tier 1 Magic DUMAPIC
(It is the same as the map on the left, but it is painted black except for the place where I walked once.) )
The map will open and your location will be indicated by arrows, so check the coordinates and orientation.
The entrance to the town is N0 E0.
Get N18 E13 SilverKey
Get N3 E13 BronzeKey
Dark Zone
Warp Zone
● N12 E9 Corridor Restrictions (Dark Zone Entrance)
●N5 E13 Murphy’s Ghost appeared
●N19 E10 They will send you to town.
COMMON NAME DIROMAT Geezer.
It is a good idea to run away when you are poisoned on the second floor.
From the elevator, take 9 steps south and kick down the door on the right to arrive.
N0 E10 Stairs down to the 2nd floor.
N8 E10 Elevator at the end of the dark zone. You can go down to the 4th floor.
capture
Levels 1-2 go back and forth between the three small rooms near the entrance and the town to earn gold and XP.
Levels 3-4 expand your exploration range to the northeast and northwest, fill in all the maps you can walk to get the SilverKey.
When you reach level 5, go straight through the hidden door of N9 E19 and you will go from N9 E5 to N4 E15.
Earn gold and XP against Murphy’s Ghost in N5 E13. * Described in the blue line.
Murphy’s Ghost appears no matter how many times you defeat it. (Since it is Apple II compliant, two may appear.) )
By the way, get a Bronze Key at N3 E13.
On the way back from Murphy, exit through the east door of N2 E15 and continue straight along the road.
You will come to the entrance to the dark zone of N0 E19, so if you face west from there and go straight to N0 E10, you will not be able to go back, but you will come back to near the center of the dark zone.
From there, go one south and open the door on the right (N19 E9) to get to town for free.
* Indicated by the orange line.
Repeat this to earn XP and Gold.
The guideline for completion is to obtain Tier 4 magic. The Priest learns LATUMOFIS (CurePoison), and the Mage learns LAHALITO (Torch) or DALTO (BlizzrdBlast).
The equipment of the three vanguards is fighters, the samurai are aimed at Helm, PlateMail, and Shield+1, the
Priest melee is aimed at BrestPlate+1, Shield+1, and the thief melee targets LeatherArmor +1, Shield+1.
At the very least, the two vanguards want to be armed with these. I think it’s about 6-7 in terms of level.
Once you’re done exploring, take the stairs of N10 E0 down to the second floor to start exploring. Enemies with status ailments (poison and paralysis) will appear from the second floor, so it is preferable to go down after you can deal with them.
When you’re done exploring the second floor, return to the first floor and take the elevator to the control center on the fourth floor.
●Get N18 E13 SilverKey ●N5 E13 Murphy’s Ghost appeared ●Get N3 E13 BronzeKey N12 E9 Corridor Restrictions (Dark Zone Entrance)
●N19 E10 will send you to town.

COMMON NAME: DIROMAT geezer