Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


 
Wizardry#1 5th floor
There is no purpose on the 5th floor. The structure is complex and relatively difficult to traverse.
The Magic Seal Room is now available. (In the Steam version of DigitalEclipse, you can use magic just by leaving the room.) 
The stairs to the 4th floor are N0 E0
Stairs to the 6th floor are N8 E8
Elevator N0 E10
Enemies will appear in Monster Group4 and Monster Group5.
A room of magic sealing. Enemies and allies will not be able to activate both Arcane and Divine magic.
Rotating floor (a floor that changes direction on its own when you get on it. Note that the automap will not work.
If the automap collapses, use DUMAPIC to restore it.
Dark Zone