Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


 
Wizardry#1 6th floor
If you select ORIGINAL at the time of NEWGAME, this map will be displayed.
There is no purpose on the 6th floor. It is an area with a simple structure and easy to traverse.
The staircase to the 5th floor is N8 E5
Stairs to the 7th floor are N18 E9
Elevator N0 E10
Monsters in Monster Group 4 and Monster Group 5 will appear as enemies.
PIT (Pitfall) Takes total damage. Rotating
floor (a floor that changes direction on its own when you get on top of it. Note that the automap will not work.
If the automap collapses, use DUMAPIC to restore it. N14
E13 has a small room with no exit that can only be entered by teleport. You also need to teleport to get out. There is nothing special inside.
An event from the N7 E19 Apple II version where Ariel, Okura and others went is unknown.

N7 E19 

   
Wizardry#1 6th floor
If you select CONSOLE at the time of NEWGAME, this map will be displayed. Compared to the original version, it is a little complicated.
There is nothing noteworthy about the elimination of LOMILWA in the Dark Zone, and the
Beware of warp and rotating floors. (If you use DUMAPIC on a rotating floor to check the position, you won’t get lost.) )
The stairs to the 5th floor are N19 E19
Stairs to the 7th floor are N16 E8
Elevator N0 E10
Enemies will appear in Monster Group 4 and Monster Group 5.
PIT (Pitfall) Takes total damage. Try not to fall over and over again.
Rotating floor (a floor that changes direction on its own when you get on it. Note that the automap will no longer work.
If the automap collapses, use DUMAPIC to restore it. )
Warp Zone