DigitalEclipse Steam Edition WIZARDRY #1 – Item 1 (No1-No16)
Supplement:
This is a group of items that appear as drop items from the first box when defeating a group of monsters on the upper floor.
Since it is a store-sold item, there is no need to treasure hunt. Purchased with gold, which is obtained when defeating enemies.
The price is the purchase price, and when selling, it will be half the price displayed.
Damage notation example 1: Longsword +4toHit 1d8 NoAttackmin is the value of one roll of an 8-sided dice (dice with numbers from 1 to 8) with a +4
hit, multiplied by the value of the minimum number of attacks (Attackmin).
(NoAttackmin, so zero.) There is no definite hit, so there is a blank swing. In other words, the damage range is 1-8.
Equipment Class: F-Fighter, Mage, P-Priest, T-Thief, B-Bishop, S-Samrai, L-Lord, N-Ninja
No. | Item Name | In game Graphic & Price | Spec | Indeterminate name | position | damage | Minimum number of attacks | AC | Enemies to drop | Equipment class | remarks |
1 | Longsword | ![]() |
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*SWORD* | weapon | 1-8 | – | – | Monster Group 1-6 | F—-SLN | Melee initial equipment. 1-8 damage. |
2 | Shortsword | ![]() |
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*SWORD* | weapon | 1-6 | – | – | Monster Group 1-6 | F–T-SLN | Thief initial equipment. 1-6 damage. |
3 | Anointed Mace | ![]() |
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*MACE* | weapon | 2-6 | – | – | Monster Group 1-6 | F-P-BSLN | Compared to frailty, the lower limit is higher and the upper limit is lower. Priest Initial Equipment. 2-6 damage. |
4 | Anointed Flail | ![]() |
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*FLAIL* | weapon | 1-7 | – | – | Monster Group 1-6 | F-P-BSLN | Compared to mace, it has a lower limit and a higher upper limit. 1-7 damage. |
5 | Staff | ![]() |
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*STAFF* | weapon | 1-5 | – | – | Monster Group 1-6 | FMPTBSLN | Mage Initial Equipment. 1-5 damage. |
6 | Dagger | ![]() |
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*DAGGER* | weapon | 1-4 | – | – | Monster Group 1-6 | FM-T-SLN | I don’t really use it. 1-4 damage. |
7 | Small Shield | ![]() |
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*SHIELD* | shield | – | – | -2 | Monster Group 1-6 | F-PTBSLN | Thief, Bishop’s initial equipment. |
8 | Large Shield | ![]() |
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*SHIELD* | shield | – | – | -3 | Monster Group 1-6 | F—-SLN | Melee initial equipment. |
9 | Robes | ![]() |
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*ARMOR* | armor | – | – | -1 | Monster Group 1-6 | FMPTBSLN | Mage Initial Equipment, |
10 | Leather Armor | ![]() |
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*ARMOR* | armor | – | – | -2 | Monster Group 1-6 | F-PTBSLN | Thief initial equipment. |
11 | Chain mail | ![]() |
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*ARMOR* | armor | – | – | -3 | Monster Group 1-6 | F-P–SLN | Melee, Priest initial equipment. |
12 | Breastplate | ![]() |
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*ARMOR* | armor | – | – | -4 | Monster Group 1-6 | F-P–SLN | In the case of Priest proximity, it is better to buy. |
13 | Plate Mail | ![]() |
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*ARMOR* | armor | – | – | -5 | Monster Group 1-6 | F—-SLN | First, earn money to equip this item. |
14 | Helm | ![]() |
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*HELM* | helmet | – | – | -1 | Monster Group 1-6 | F—-SLN | It’s cheap, so buy it early. |
15 | Potion of DIOS | ![]() |
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*POTION* | potion | – | – | – | Monster Group 1-6 | FMPTBSLN | 1-8 random healing. |
16 | Antidote | ![]() |
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*POTION* | potion | – | – | – | Monster Group 1-6 | FMPTBSLN | Antidote. |