Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


DigitalEclipse Steam WIZARDRY #1 – Item 2 (No17-No32)
supplement
The price is the purchase price, and when selling, it will be half the price displayed.
The second drop item that comes out of the box when you defeat the monster group on the upper floor is this item group No. 17-No. 32, but the theory is to treasure this item in monster groups 3 and 4 that appear on the fourth floor. The drop probability is 15%-20% and one of No. 17 to No. 32 will be drawn.
Damage notation example 1: Longsword + 1 +5 toHit 1d8 + 1 2 Attackmin is a +5 hit and a roll of an 8-sided dice (dice with numbers from 1 to 8) rolled once, adding +1 to the number that comes out, and multiplying the minimum attack number (Attackmin) value by 2 for damage. In other words, the damage range is 4-18.
Damage notation example 2: Mace +1 +3ToHit 2d4+1 2Attackmin is a 4-sided die (dice with numbers 1 to 4) rolled twice with a hit of +3, plus +1 to the number that comes out, and multiplied by the minimum attack number (Attackmin) value of 2. In other words, the damage range is 6-18.
Equipment Class: F-Fighter, Mage, P-Priest, T-Thief, B-Bishop, S-Samrai, L-Lord, N-Ninja
No. Item Name In game Graphic & Price Spec Indeterminate name position damage Minimum number of attacks AC Enemies to drop Equipment class remarks
17 Longsword +1
*SWORD*
weapon 2-9 2 Monster Group 2-8 F—-SLN Equipment that you want to acquire before you take on the challenge of the control center.
4-18 on two attacks.
18 Shordsword +1 *SWORD* weapon 2-7 2 Monster Group 2-8 F–T-SLN Equipment that you want to acquire before you take on the challenge of the control center. For thief proximity. In the old PC version, only one was sold in the store.
4-14 on two attacks.
19 Mace +1 *MACE* weapon 3-9 2 Monster Group 2-8 F-P-BSLN Equipment that you want to acquire before you take on the challenge of the control center. For Priest proximity.
6-18 on two attacks. It is more powerful than the Longsword +1, but has a lower preemption.
20 Staff of MOGREF *STAFF* weapon 1-6 Store-Selling Item Monster
Group 2-8
-M–B— You can use MOGREF once. I almost never use it.
21 Scroll of KATINO *SCROLL* scroll Monster Group 2-8 FMPTBSLN YOU CAN USE KATINO ONCE.
22 Leather Armor + 1 *ARMOR* armor -3 Store-Selling Item Monster
Group 2-8
F-PTBSLN Equipment that you want to acquire before you take on the challenge of the control center. If you’re in close proximity to a thief, buy it early.
23 Chain mail + 1
*ARMOR*
armor -4 Monster Group 2-8 F-P–SLN Thief and Bishop can’t wear it, so it’s an unnecessary item.
24 Plate Mail + 1 *ARMOR* armor -6 Monster Group 2-8 F—-SLN Equipment that you want to acquire before you take on the challenge of the control center. In the old PC version, only one was sold in the store.
25 Shield + 1 *SHIELD* shield -4 Store-Selling Item Monster
Group 2-8
F-PT-SLN Equipment that you want to acquire before you take on the challenge of the control center. Requires 3 people in close proximity. Buy this equipment as soon as you have enough gold.
26 Breastplate +1 *ARMOR* armor -5 Store-Selling Item Monster
Group 2-8
F-P–SLN Equipment that you want to acquire before you take on the challenge of the control center. For Priest proximity.
27 Book of BADIOS *BOOK* book Monster Group 5-10 FMPTBSLN YOU CAN USE BADIOS A FEW TIMES. In the Apple II version, it was a scroll, but it was promoted to a book. Broken at 25% establishment.
28 Scroll of HALITO
*SCROLL*
scroll Monster Group 2-8 FMPTBSLN You can use HALINTO once. I don’t really use it.
29 Longsword -1 *SWORD* weapon 1-8   Monster Group 2-8 F—-SLN Cursed items.
30 Shordsword -1 *SWORD* weapon 1-6 1 Monster Group 2-8 F–T-SLN Cursed items.
31 Mace -1 *MACE* weapon 2-6 1 Monster Group 2-8 F-P-BSLN Cursed items.
32 Staff +2 *STAFF* weapon 3-6 1 Monster Group 2-8 FMPTBSLN No need to equip.