Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


DigitalEclipse Steam WIZARDRY #1 – Item 4 (No52-No79)

The supplementary
price is the purchase price, and when selling, it will be half the price indicated.

The rare drop items that come out of the box when you defeat the monster group on the lower floors are item groups No. 52 to No. 79. It is safe to treasure hunt this item in
Monster Group 7, which appears on the 9th floor (the drop probability is 10%, and one of No. 52 to No. 79 will be drawn. However,
since the probability is 10%, it is harder than taking +1 equipment on the 4th floor. Patience is required.
In Monster Group 8, which mainly appears on the 10th floor, the probability of dropping is 15%, which is a little high, but you need to be careful when opening the box because there is a teleporter in the trap when you open the box.
(If you get caught by the teleporter on the 10th floor, you may teleport into the rocks, and all 6 of you will be LOST. )

Monster Group 9, which also appears on the 10th floor, has a 25% drop chance and does not have a teleporter for box traps, so it is recommended to go down to the 10th floor and
hunt for treasure mainly in Monster Group 9 when you have +2 equipment. However, the probability of its appearance on the 10th floor of Monster Group 9 is low.
If it is the strongest monster group 10, the probability is 50%, but the appearance of the enemy is low, and it is a strong enemy that is difficult to defeat unless at least one person is equipped with the No. 59 Vorpal Blade (Blade Cusinart).

Of the 28 items, 9 are cursed items, so it is difficult to find useful items.

Damage notation example 1: Vorpal Blade +6toHit 1d3+9 4Attackmin is a +6 hit, roll a three-sided dice (dice with numbers from 1 to 3) once, add +9 to the number that comes out, and multiply the minimum attack (Attackmin) value of 4 for damage. In other words, the damage range is 40-48.

Equipment Class: F-Fighter, Mage, P-Priest, T-Thief, B-Bishop, S-Samrai, L-Lord, N-Ninja

No. Item Name In game Graphic & Price Spec Indeterminate name position damage Minimum number of attacks AC Enemies to drop Equipment class remarks
52 Evil Helm +2 *HELM* helmet -3 Monster Group 7-10 F—-SLN If you equip it with anything other than the Evil attribute, you will not get the effect and will be cursed. For some reason, the magic of BADIOS can be used infinitely.
53 Potion of DIAL *POTION* potion Monster Group 7-10 FMPTBSLN 2-18 Random recovery drugs.
54 Ring of Porfic *RING* other Monster Group 7-10 FMPTBSLN When used, the effect of PORFIC. There is a 5% chance that it will break. I don’t really use it.
55 Were Slayer *SWORD* weapon 2-11 2 Monster Group 7-10 F—-SLN Double damage and defense against Lycans (Beastmen).
The Lycans are not very useful items, as they mainly appear in the middle floors.4-22 damage in 2 attacks.
56 Mage Masher *SWORD* weapon 2-7 2 Monster Group 7-10 F–T-SLN Damage and defense to Arcane (mage) with 2 juveniles. (WERDNA IS ALSO AN ARCANE TRIBE.)
4-14 damage in 2 attacks.
57 Mace Pro Poison *MACE* weapon 1-8 2 Monster Group 7-10 F-P-BSLN Gain resistance to insect attacks.
Gaining resistance to poisons. (Poison traps have no effect.) )
58 Staff of MONTINO *STAFF* weapon 2-6 1 Monster Group 7-10 FMPTBSLN When you use the effect of MONTINO. Broken at 10% establishment. It would be good for non-priests to have one.
59 Vorpal Blade *SWORD* weapon 10-12 4 Monster Group 7-10 F—-SLN Original name: BLADE CUSINART’

4attacks for 40-48 damage.
A weapon with a high minimum damage limit and can consistently deal high damage.
The item you want to get for the number of people in the vicinity.

60 Amulet of MANIFO *AMULET* other Monster Group 7-10 FMPTBSLN When you use the effect of MANIFO. Broken at 10% establishment.
61 Rod of Flame *ROD* other Enemies in the 4th Floor Control Center Drop

Monster Group 7-10

FMPTBSLN When you use the effect of MAHALITO. Reduce fire damage. 10% chance of breaking.
62 Evil Chain Mail +2 *ARMOR* armor -5 Monster Group 7-10 F-PT-SLN +2 Evil attribute exclusive chainmail. There seems to be no additional effect.
63 Neutral Plate Mail + 2 *ARMOR* armor -7 Monster Group 7-10 F-P–SLN Neutral attribute exclusive plate mail +2. There seems to be no additional effect.
64 Evil Shield +3 *SHIELD* shield -5 Monster Group 7-10 F-P–SLN For the Evil attribute only. It’s a +3 notation, but it’s a shield with +2 performance. There seems to be no additional effect.
65 Amulet of MAKANITO *AMULET* amulet Monster Group 7-10 FMPTBSLN WHEN YOU USE IT, THE EFFECT OF MAKANITO. It is useful to have a non-mage who is capable as a countermeasure against the giants. There is a 5% chance that it will break.
66 Diadem of MALOR *HELM* helmet -2 Monster Group 7-10 FMPTBSLN HELM CAN BE USED WITH MALOR.
It is a Helm +1 that can be equipped by all classes.
67 Scroll of BADIAL *SCROLL* scroll Monster Group 7-10 FMPTBSLN I almost never use it
68 Shortsword-2 *SWORD* weapon 1-6 1 Monster Group 7-10 F–T-SLN Cursed items.
69 Dagger+2 *DAGGER* weapon 3-6 2 Monster Group 7-10 F–T-SLN I almost never use it
70 Mace -2 *MACE* weapon 1-8 Monster Group 7-10 F-P-BSLN Cursed items.
71 Staff -2 *STAFF* weapon 1-4 1 Monster Group 7-10 FMPTBSLN Cursed items.
72 Dagger of Speed *DAGGER* weapon 1-4 7 +3 Monster Group 7-10 F–T-SLN It has 7 low attack counts, but the base damage is 1-4, so it is less effective against low AC enemies.
Seven attacks do 7-28 damage.
73 Cursed Robes *ARMOR* armor +2 Monster Group 7-10 FMPTBSLN Cursed items.
74 Leather Armor -2 *ARMOR* armor Monster Group 7-10 F-PTBSLN Cursed items.
75 Chain Mail -2 *ARMOR* armor -1 Monster Group 7-10 F-P–SLN Cursed items.
76 Breastplate -2 *ARMOR* armor -2 Monster Group 7-10 F-P–SLN Cursed items.
77 Shield – 2 *SHIELD* shield Monster Group 7-10 F-PT-SLN Cursed items.
78 Cursed Helm *HELM* helm +2 Monster Group 7-10 F—-SLN Cursed items.
79 Breastplate +2 *ARMOR* armor -6 Monster Group 7-10 F-P–SLN Rare but not so important item.
It is also dropped from this box.