Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


DigitalEclipse Steam Edition WIZARDRY #1 – Item 5 (No79-No93)

The supplementary
price is the purchase price, and when selling, it will be half the price indicated.
SP stands for SpecialPower, and you will be asked if you want to use it when you first equip it, so if you choose to use it, the effect will be activated. Many things break when used, so it is better to own more than one before using it.

The ultra-rare drop items that come out of the box when you defeat the lowest monster group are item groups No. 79 to No. 93, but the probability of dropping is set to be quite low.
It does not drop from Monster Group 8, and has a 5% chance of dropping in Monster Group 9. Monster Group 10 has a 10% chance of dropping, and one of No. 79 toN o93 is drawn.

Damage notation example 1: Muramasa Blade +8toHit 10d5 3Attackmin is a +8 hit, and the damage is calculated by rolling a 5-sided dice (dice with numbers from 1 to 5) 10 times and multiplying by the minimum attack (Attackmin) value of 3. In other words, the damage range is 30-150.

Equipment Class: F-Fighter, Mage, P-Priest, T-Thief, B-Bishop, S-Samrai, L-Lord, N-Ninja

No. Item Name In game Graphic & Price Spec Indeterminate name position damage Minimum number of attacks AC Enemies to drop Equipment class remarks
79 Breastplate +2 *ARMOR* armor  

-6 Monster Group 9-10 F-P–SLN Drop from this box as well.
80 Silver Gloves *GAUNTLETS* Gauntlets -3 Monster Group 9-10 F—-SLN The strongest small hand. The item you want to get for the number of people in the vicinity.
81 Evil LongSword + 3 *SWORD* sword 4-13 4 Monster Group 9-10 F—-SLN It will be cursed if it is equipped with anything other than the Evil attribute.
It is the strongest weapon of the warrior, but the damage varies due to the Longsword type, which takes 16-52 damage in 4 attacks.
82 Evil Shortsword + 3 *SWORD* weapon 1-6 4 Monster Group 9-10 F–T-SLN It will be cursed if it is equipped with anything other than the Evil attribute.
4-24 damage in 4 attacks.
It’s a 4-time attack, but it’s not much different from Shortsowrd+2 because it has a base damage of 1-6.
83 Thieves Dagger *DAGGER* weapon 1-6 Monster Group 9-10 —T—N When SP is used, Thief changes classes to Ninja with the same attributes, level, and experience.
It can also be used with a Thief with the Neutral attribute.
It breaks after use.
I want to aim for this item without changing classes from Thief to Ninja in town.
84 Brestplate +3 *ARMOR* armor -7 Monster Group 9-10 F-P–SLN It’s the strongest breastplate, but the Priest doesn’t have much meaning because it can be equipped with PlateMail+2.
85 Lord’s Garb *ARMOR* armor -10 Monster Group 9-10 ——L– Exclusive to Lord.
SP will drain the entire party’s HP, but it will break 50% of the time.
Protective effect from dragons and monsters.
Each time you act, your HP is restored by +1. Even if you don’t equip it, it will be effective just by holding it.
86 Muramasa Blade *WEAPON* weapon 10-50 3 Monster Group 9-10 —–S– Exclusive to samurai.
It is the strongest weapon with 30-150 damage in 3 attacks.
If you use SP, you will get STR+1, but there is a 50% chance that it will break.
87 Shuriken *WEAPON* weapon 11-15 3 Monster Group 9-10 ——-N Exclusive to Ninja.
3 attacks have a high lower limit of 33-45 damage.
Gain resistance to poison and level drain. (Poison traps have no effect)
SP increases your HP cap, but it has a 50% chance of breaking.
88 Anti-Fire Chain Mail *ARMOR* armor -6 Monster Group 9-10 F-P–SLN The strongest chain mail.
Fire damage reduction effect.
89 Evil PlateMail + 3 *ARMOR* armor -9 Monster Group 9-10 F-P–SLN If you equip it with anything other than the Evil attribute, you will not get the effect and will be cursed. For some reason, you can also equip a Priest.
90 Shield + 3 *SHIELD* shield -6 Monster Group 9-10 F-PT-SLN The strongest shield. There are many classes that can be equipped, and they are useful, so it is an item that you want to get for as many people as you want, but it is difficult to drop.
91 Ring of Healing *RING* ring Monster Group 9-10 FMPTBSLN Each time you act, your HP is restored by +1.
Even if you don’t equip it, it will be effective just by holding it.
92 Anti-Undead Ring *RING* ring Monster Group 9-10 FMPTBSLN Less susceptible to special attacks from the undead. (POISON, PARALYSIS, PETRIFICATION, INSTANT DEATH, AND 4TH LEVEL DRAIN FROM NON-UNDEAD WERDNA CANNOT BE PREVENTED.) The name differs depending on the model,
such as RingPro Undead on Apple II and
Priests Ring on older PCs.
93 Deadly Ring *RING* ring Monster Group 9-10 FMPTBSLN If you equip it, you will be cursed.
It sells for a high price, but it is a cursed item, so it should not be equipped. Drops from monster groups 9-10 as well.
94 Werdna’s Amulet *AMULET* amulet -10

(Evil attribute only)

 

WERDNA FMPTBSLN If you equip it, you will be cursed.
You can use MALOR without limitation.
If you use SP, the HP of the entire party will be restored. Break.
Gain resistance to any attack.
Each time you act, you restore +5 HP.
If you bring it back to the castle, it will be the ending, but (you will get 250,000 XP.
Note that all six players will have all their equipment confiscated.
In the same way as forming a good and evil party, hand over the equipment at the entrance of the town before entering.