Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


Party Formation

case01 The BasicParty It’s more of a defensive-oriented structure.

1st person 2nd person 3rd person 4th person 5th person 6th person
Fighter Fighter Fighter Thief Priest Mage
 merit  de-merit
・ Since all 6 players are made up of normal classes, they level up quickly.
– All three melee players are warriors, so it is difficult to die from physical attacks.
・ Leveling up quickly = more HP, so it is relatively difficult to die in the rearguard even with magic attacks.
– There is no item appraiser, so return to the town when the items are full.
– Since it is a configuration that cannot be equipped with items of exceptional strength, it is better to change classes in the end.
– Since there is only one priest mage, you may have a hard time against mages and dragons that appear in the second half of the game with more HP and more than 3 mages.

case02 GenericParty For those who want to proceed with the same members from start to finish.

1st person 2nd person 3rd person 4th person 5th person 6th person
Fighter Samurai Thief Priest bishop Mage
 merit  de-merit
・ The high-class samurai and bishop are included from the beginning, and the balance of offense and defense is good.
There is also an item appraiser bishop, so you can stay in the dungeon until the Priest and Mage run out of MP.
– Both DIOS for recovery and KATINO for sleep have two personnel, so it’s easy to capture in the early stages.
– If you change the class of the fighter to a load, the healing will be even thicker.
– Thief changes his class to Ninja with an item.
・ The level of the samurai and bishop does not increase easily. In particular, bishops tend to have low HP and are prone to death.
– Samurai and Bishop acquisition magic is level 13, which can be cleared by fighters and mages, but the magic is about LAHALITO. It progresses slowly, so it needs to be nurtured over time.
– The third person is a thief, so he is easy to die.

case03 ApplicationParty The premise is a class change, but in the end, the formation aims to be a party with no weaknesses.

1st person 2nd person 3rd person 4th person 5th person 6th person
Fighter Fighter Priest Priest Thief Mage
 merit  de-merit
・ In the end, we aim to create a composition without weaknesses by changing the class of the three front guards to the rear guard and the three rear guards to the front guard.
– When the Priest learns all the magic, he can change his class to Bishop or Lord to create a character that can cover his low HP and slow learning.
– Mage changes his class to Samurai, making up for his low HP and slow learning of magic.
– Thief makes up for his low HP by making him a ninja and a fighter as a bishop.
・ Since it is a premise of changing classes, you will get old.
・ It takes time to train.

Other choices
, the avant-garde is only Samurai. If you don’t struggle with leveling up for a long time, there is an option.
– Bishop only in the rearguard. If you don’t struggle with leveling up for a long time, there is an option.
Pull out the priest. The first floor can be managed, but after the second floor, the poison and paralysis cannot be released, so it is clogged. Not eligible.
Pull out the thief. Not eligible because you will not be able to hunt for treasures.
– Pull out the mage. In the DigitalEclipse Steam version, where MONTINO is difficult to use, it is difficult to deal with enemy mages if you cannot attack from an area, so it is not eligible.

Reflections on Party Alignment

Good Attribute

 merit  de-merit
・ Samurai and Lord can coexist.
– The enemies you encounter may be friendly. (You can choose to fight or not to fight) Choose Leave as much as possible. (Since it is Apple II compliant, the probability is quite low.) )
– Thief will have one choice of Neutral attributes. You can’t change classes to Ninja, and you can’t form a Ninja unless you use the Career Change Item: Thieves Dagger.
– The AC of warrior-type armor is the lowest limit of -8 for the strongest equipment, except for the Lord. (If you don’t use MAPORFIC, you won’t reach -10(LO).)
If you choose to fight against friendly enemies, the attribute may change to the Evil attribute only for characters with the Good attribute.
・ Evil attribute armor can be equipped, but it will be cursed. It should not be equipped because it will not be effective.
– You can also equip Evil attribute weapons, but you will be cursed. (There is no negative effect of being cursed by the weapon, but since the equipment cannot be removed, it is not possible to avoid the confiscation of the item when clearing.) )

Evil Attribute

 merit  de-merit
-A full range of specialised warrior-style Evil attribute armour. AC reaches -10 (LO) even without the strongest equipment.
-The +3 weapons are exclusive to the Evil attribute.
-The Evil attribute can be used to create a Thief, which can then be class-changed into a Ninja.
-The Samurai cannot constitute a Lord.
-Samurais have only one Neutral attribute.
-Friendly enemies do not appear.

Mixture of good and bad is also possible. The following shows how to do it. Basically the same method as in the old version can be used.
(i) Organise the Good or Evil group, leave the town and enter the labyrinth, press the SHIFT key twice or the Y button twice and select ‘RETURN TO TOWN’ (adventure interruption).

(ii) When asked if you can return to town, select ‘RETURN TO TOWN’ (adventure interruption).

(iii) Leave the party from earlier at the site and return to town, so organise a party of the opposite attribute to the one from earlier at Gilgames’sTAVERN.

(iv)Select ‘ENTER MAZE’.

(v) Select ‘ENTER WITH CURRENT PARTY’

(vi) When you enter a dungeon, press the SHIFT key twice or the Y button twice and select + ‘ADD TO PARTY’ , which appears.
If you want to remove a member, select the adjacent – ‘REMOVE TO PARTY’  and specify the member you want to remove.

(vii) Select the member who can ADD as it is displayed. (Select a character with the opposite attribute here.)


(viii) Mixed parties of good, neutral and evil can be formed in this way; to the left of CLASS is the attribute (G, N, E displayed).
(The wireframe screen can be toggled on and off by pressing the M key.)