Wizardry#1 Proving Grounds of the Mad Overlord capture & Information site


Wizardry#1 Werdna’s lair 

Defeat the enemies
that appear in the Werdna Office on the 10th floor and bring the dropped Weardna’s Amulet back to town to reach the ending.

  Name: Vampire
Group Size: 1-4
XP  (party of 6): 555
Class: Undead
Ac: -1
HP: 11-88
Resist: Sleep/Magic Full Resistance 20%
Extra Action: Tier3 Arcane Spell
Special Traits: Paralysis, 2 Level Drain, +1 Regeneration
– Traits –   3Attacks
Fixed appearance in Werdna Office.
The number is 1-4 and may appear in two parties.
Two-level drain is a threat.
  Name: Vampire Lord
Group Size: 1
XP (party of 6): 1220
Class: Undead
Ac: -5
HP: 20-160
Resist: Sleep
Extra Action:
Tier 6 Arcane Spell
Special Traits: Paralysis, 4 Level Drain, +4 Regeneration
– Traits – 1Attacks
Fixed Appears in Werdna Office; 4-level drain is a threat.
It has zero magic resistance, so use magic such as ZILWAN or TILTOWAIT to defeat it.
Name: WERDNA
Group Size: 1
Xp (party of 6): 2646
Class: Arcane
Ac: -7
HP: 30-120
Resist: Fire/Cold/Sleep/
Magic Full Resistance 70%
Extra Action:
Tier 7 Arcane Spell
Tier 7 Divine Spell
Special Traits: Poison, Paralysis, Petrification, Instant Kill,
4 Level Drain, +5 Regeneration
– Traits – 3Attacks
Fixed Appears in Werdena office.
Strong enough for the final defeat objective, with all stats 20% more powerful than MAELIFIC. Two weapons of VORPALBLADE or higher are needed to cut through it with melee attacks. The magic resistance is 70%, so TILTOWAIT can be easily defeated by being hit by a bullet, but you want to screw it up with physical attacks from a carefully trained character, rather than by luck.