Wizardry#1 Werdna’s lair
Defeat the enemies
that appear in the Werdna Office on the 10th floor and bring the dropped Weardna’s Amulet back to town to reach the ending.
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Name: Vampire Group Size: 1-4 XP (party of 6): 555 Class: Undead Ac: -1 HP: 11-88 Resist: Sleep/Magic Full Resistance 20% Extra Action: Tier3 Arcane Spell Special Traits: Paralysis, 2 Level Drain, +1 Regeneration – Traits – 3Attacks Fixed appearance in Werdna Office. The number is 1-4 and may appear in two parties. Two-level drain is a threat. |
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Name: Vampire Lord Group Size: 1 XP (party of 6): 1220 Class: Undead Ac: -5 HP: 20-160 Resist: Sleep Extra Action: Tier 6 Arcane Spell Special Traits: Paralysis, 4 Level Drain, +4 Regeneration – Traits – 1Attacks Fixed Appears in Werdna Office; 4-level drain is a threat. It has zero magic resistance, so use magic such as ZILWAN or TILTOWAIT to defeat it. |
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Name: WERDNA Group Size: 1 Xp (party of 6): 2646 Class: Arcane Ac: -7 HP: 30-120 Resist: Fire/Cold/Sleep/ Magic Full Resistance 70% Extra Action: Tier 7 Arcane Spell Tier 7 Divine Spell Special Traits: Poison, Paralysis, Petrification, Instant Kill, 4 Level Drain, +5 Regeneration – Traits – 3Attacks Fixed Appears in Werdena office. Strong enough for the final defeat objective, with all stats 20% more powerful than MAELIFIC. Two weapons of VORPALBLADE or higher are needed to cut through it with melee attacks. The magic resistance is 70%, so TILTOWAIT can be easily defeated by being hit by a bullet, but you want to screw it up with physical attacks from a carefully trained character, rather than by luck. |